local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133002243
L1_1 = {}
L2_1 = {}
L2_1.config_id = 243001
L2_1.monster_id = 23030101
L3_1 = {}
L3_1.x = 1884.209
L3_1.y = 237.371
L3_1.z = -797.071
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 76.71
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 10
L2_1.drop_tag = "\229\143\172\229\148\164\229\184\136"
L2_1.disableWander = true
L2_1.area_id = 3
L1_1[1] = L2_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 2133
L2_1.gadget_id = 70220005
L3_1 = {}
L3_1.x = 1890.409
L3_1.y = 237.916
L3_1.z = -796.042
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 357.598
L3_1.y = 47.261
L3_1.z = 1.19
L2_1.rot = L3_1
L2_1.level = 10
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 2134
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 1881.974
L4_1.y = 237.857
L4_1.z = -799.6
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 2.994
L4_1.y = 125.626
L4_1.z = 13.961
L3_1.rot = L4_1
L3_1.level = 10
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 2135
L4_1.gadget_id = 70220013
L5_1 = {}
L5_1.x = 1881.033
L5_1.y = 237.761
L5_1.z = -797.458
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 352.418
L5_1.y = 194.165
L5_1.z = 11.658
L4_1.rot = L5_1
L4_1.level = 10
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 243002
L5_1.gadget_id = 70211012
L6_1 = {}
L6_1.x = 1887.122
L6_1.y = 237.562
L6_1.z = -797.194
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 5.1
L6_1.y = 343.6
L6_1.z = 1.7
L5_1.rot = L6_1
L5_1.level = 6
L5_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L6_1 = GadgetState
L6_1 = L6_1.ChestLocked
L5_1.state = L6_1
L5_1.isOneoff = true
L5_1.persistent = true
L6_1 = {}
L6_1.name = "chest"
L6_1.exp = 1
L5_1.explore = L6_1
L5_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1243003
L2_1.name = "ANY_MONSTER_DIE_243003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_243003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_243003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 243001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 2133
L5_1 = 2134
L6_1 = 2135
L7_1 = 243002
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_243003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_243003 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 243002
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 4000
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_243003 = L1_1
